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Twilight princess hd texture pack comparison
Twilight princess hd texture pack comparison






Twilight princess hd texture pack comparison

I haven't kept up but I assume WiiU probably does have shading capability but it's got to be very modest/limited. Gamecube was a fixed function GPU and therefore the games for that GPU are going to used fixed function techniques. I think there's just a misunderstanding of the different approaches here. Any ideas on why the same lighting and shadow technology from Wind Waker HD wouldn't be implemented in Twilight Princess HD? DF made note that the shadows in Winder Waker HD were actually pretty low res, but because of the textures and filtering they got along well with the aesthetics of the game. From what I can tell, this looks like little more than Twilight Princess running on Dolphin with the HD texture pack. Tantalus has been working on this port since at least February. I went back a took a look at Digital Foundry's analysis of Winder Waker HD, and their assessment of its improvements. Wind Waker HD had gutted its lighting engine, but from what I can tell, this looks to be the same lighting engine used in the original.

Twilight princess hd texture pack comparison

Outside of that, I am struggling to see many improvements. So far the obvious ones are a lot of high res textures, and a bump in rendering resolution that I am thinking is 1080p. Also it would benefit from textures that have other effects like bump or normal maps, not just a simple up ressing.Alright fellas, this isn't a thread to voice your opinion on if you think it looks great or awful, but to take a look at the upgrades made to the game. That's why this was the game that needed the upgrade in lighting. Since it's less stylsed than Wind Waker it needs a bit more than a resolution bomb to bring out it's art direction. Remember trying to tax the game by going into Hyrule field with a flock of the flying enemies every where, using explosive arrows and rotating the camera around. Very fast load times for a game of that scale. Hyrule Field can be traversed from edge to edge with no load times. Massive draw distances with minimal pop in. It had some really neat "Global" lighting tricks, with shifting shadows casting from the land masses. The issue is just that it was doing things that people don't know how to apreciate: Technically speaking more than Wind Waker.

Twilight princess hd texture pack comparison

Click to expand.It does have some rough parts like i said, yet it's a very accomplished title for a GC.








Twilight princess hd texture pack comparison